JereIC
Mar 19, 02:59 AM
As I didn't respond to post #36 back then, allow me to take this opportunity to say, @fragiledreams, HAHAHA!
On point, I still see people on the train to work using iPod Classics quite often. Sure, they look kind of beat up and old (the iPods, not the people) but they haven't been replaced by iPod Touches either, so there's continuing demand for them.
On point, I still see people on the train to work using iPod Classics quite often. Sure, they look kind of beat up and old (the iPods, not the people) but they haven't been replaced by iPod Touches either, so there's continuing demand for them.
KnightWRX
Apr 12, 06:48 AM
You're criminals, and I can't _WAIT_ until it's easy for Adobe to track and fine you. People in the late 90s thought they could steal mp3s with impunity, then they started getting the fines from the RIAA. I can't WAIT. Jail time for some of you wankers, I'm sure.
Private organisations cannot fine people. The RIAA has levied no fines against individuals. There have been lawsuits and settlements, but not fines. Also, the RIAA cannot bring criminal copyright infringement charges, only civil ones. As such, you can't say "you're criminals". Criminal copyright infringement is not something that is brought against the casual software downloader, it is something that is charged against individuals that are into piracy for profit.
And it's not theft, it's copyright infringement. Theft deprives the true owner of his possession, copyright infringement doesn't.
At least if we're going to argue, let's argue using the proper terms.
Private organisations cannot fine people. The RIAA has levied no fines against individuals. There have been lawsuits and settlements, but not fines. Also, the RIAA cannot bring criminal copyright infringement charges, only civil ones. As such, you can't say "you're criminals". Criminal copyright infringement is not something that is brought against the casual software downloader, it is something that is charged against individuals that are into piracy for profit.
And it's not theft, it's copyright infringement. Theft deprives the true owner of his possession, copyright infringement doesn't.
At least if we're going to argue, let's argue using the proper terms.
shawnce
Aug 3, 04:11 PM
So, 7th or 8th?
http://developer.apple.com/wwdc/schedules/monday_am.html
http://developer.apple.com/wwdc/schedules/monday_am.html
chillywilly
Sep 12, 02:44 PM
Why can't I use the alternate views when I'm just playing the music off of my iPod? I never ever use the library because my iPod is always plugged in (and usually I just drag stuff from Finder into my iPod, cutting out the middleman of the Library). What a disappointment!
It's still there. Just click the little triangle next to the connected iPod and you can see all of your songs, videos and everything (which is now broken up into categories.
Mark album and get info... ;)
re: gapless settings
Thanks! I'm still going through all of the screens and options... a lot of cool new changes.
I just found NIN "THE FRAGILE" album and tried that out and it's gapless, but if I select the album and look at the gapless setting, it's set to NO. But when it plays back, it works like it should.
I'll have to play with the options on some of these albums to see how the setting affects the songs.
It's still there. Just click the little triangle next to the connected iPod and you can see all of your songs, videos and everything (which is now broken up into categories.
Mark album and get info... ;)
re: gapless settings
Thanks! I'm still going through all of the screens and options... a lot of cool new changes.
I just found NIN "THE FRAGILE" album and tried that out and it's gapless, but if I select the album and look at the gapless setting, it's set to NO. But when it plays back, it works like it should.
I'll have to play with the options on some of these albums to see how the setting affects the songs.
diamond.g
Nov 13, 01:39 PM
I'll make this point again... How is what Apple is doing any different than what Microsoft, Nintendo, and Sony do with approvals for applications on their devices? If anything, Apple should be commended for giving everyone access to the development environment at a significantly reduced cost. The reason for the approval process is clear: they want to do QA before the product is released because if something bad happens, every news organization will feature headlines about it for a week.
Microsoft does offer a way for anyone to make apps creators.xna.com (http://creators.xna.com). If I remember correctly your game get peer reviewed, and can be sold on the 360 for a small fee after passing peer review. There is also Kodu (http://en.wikipedia.org/wiki/Kodu_Game_Lab) which allows pretty much anyone to code for Microsoft Platforms with an Alice like language (not saying it is the best thing in the world, but it is a easy start).
Microsoft does offer a way for anyone to make apps creators.xna.com (http://creators.xna.com). If I remember correctly your game get peer reviewed, and can be sold on the 360 for a small fee after passing peer review. There is also Kodu (http://en.wikipedia.org/wiki/Kodu_Game_Lab) which allows pretty much anyone to code for Microsoft Platforms with an Alice like language (not saying it is the best thing in the world, but it is a easy start).
narco
Jul 22, 09:03 PM
I remember reading rumors that there will also be text-to-speech features in the new iPod. If they combine books and this, that'd be awesome.
I don't care about screen real estate, eBook readers or any of that. Give me a 100GB hard drive!
Fishes,
narco.
I don't care about screen real estate, eBook readers or any of that. Give me a 100GB hard drive!
Fishes,
narco.
iGrip
Jul 10, 10:27 AM
[QUOTE=MacRumors;10257212]
I don't understand this.
Right now, I move my finger about an inch on a touchpad to move the cursor from one corner of the screen to another.
With a big monitor, I would have to lift my entire arm, carefully place my finger on a 1/8 inch spot, move my entire arm 24 inches to the other corner of the screen, all the time putting fingerprints on my screen.
Nope. I don't get it. A touchscreen for a desktop computer seems like useless "gee-whiz" garbage.
Unless the touchscreen is like those ones on CNN, used for specialized presentations. Or built into a table. Or one comprising a wall where you can draw stuff. Or something (anything!) where touch is an advantage.
But for a desktop machine?
I don't understand this.
Right now, I move my finger about an inch on a touchpad to move the cursor from one corner of the screen to another.
With a big monitor, I would have to lift my entire arm, carefully place my finger on a 1/8 inch spot, move my entire arm 24 inches to the other corner of the screen, all the time putting fingerprints on my screen.
Nope. I don't get it. A touchscreen for a desktop computer seems like useless "gee-whiz" garbage.
Unless the touchscreen is like those ones on CNN, used for specialized presentations. Or built into a table. Or one comprising a wall where you can draw stuff. Or something (anything!) where touch is an advantage.
But for a desktop machine?
Jweate
Oct 10, 11:05 AM
Here's my setup as of today! Sorry about the image quality, took the photo with my iPhone as my brother has stole my camera for the weekend. I'll post a better quality image when I get it back.
http://i453.photobucket.com/albums/qq260/JAMiUs/IMG_0033.jpg
The Xbox and Win7 PC are for Gaming and Media and my MacBook is for work!
http://i453.photobucket.com/albums/qq260/JAMiUs/IMG_0033.jpg
The Xbox and Win7 PC are for Gaming and Media and my MacBook is for work!
~Shard~
Sep 12, 01:58 PM
Looks pretty awesome, I've been waiting all summer for this. I'll be buying one for my wife as soon as apple stores have them in stock. They say today, but I'm guessing it will be at least a few days?
Yeah, that's usually the way it works - I'd say a few days is more realistic for a product like this one. And expect it to sell quickly. :cool:
Yeah, that's usually the way it works - I'd say a few days is more realistic for a product like this one. And expect it to sell quickly. :cool:
Avicdar
Aug 3, 11:54 PM
I REPEAT
NOTHING NEW IS ON THE BANNER AND THERE IS NOT A BANNER UNDERNEATH IT
everything that reveals a new product is covered up with a black curtian
you can even see them in the pic
they're at the tor left and middle right
You have no way of knowing that there is no new banner underneath. Typing it in caps doesn't make you any more of an insider than the rest of use using proper case.
NOTHING NEW IS ON THE BANNER AND THERE IS NOT A BANNER UNDERNEATH IT
everything that reveals a new product is covered up with a black curtian
you can even see them in the pic
they're at the tor left and middle right
You have no way of knowing that there is no new banner underneath. Typing it in caps doesn't make you any more of an insider than the rest of use using proper case.
ten-oak-druid
Mar 21, 06:52 PM
Usually these stories don't have a happy ending.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9yVE7E48VyI_nydR2AK9zxRCiIm9ur5E2Z0g6HBt05z7QC3nLT2tzN_3n9Gn9a-kXfoE3e18CJ-cne2MeCJc8ZXv1Ve8VAbr7y5QlnxhH-wzHVKn44lar39HqkvQiRGZhSHjNFXlBf1E/s1600/computer+says+no.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9yVE7E48VyI_nydR2AK9zxRCiIm9ur5E2Z0g6HBt05z7QC3nLT2tzN_3n9Gn9a-kXfoE3e18CJ-cne2MeCJc8ZXv1Ve8VAbr7y5QlnxhH-wzHVKn44lar39HqkvQiRGZhSHjNFXlBf1E/s1600/computer+says+no.jpg
WeegieMac
Mar 29, 06:30 AM
It'll be $129 � the same as ALL of the past upgrades except for Snow Leopard which was Leopard but just a slimmed-down, rewriting of the OS. Apple felt that without a lot of core new features being added, they would give the public a break and just charge a nominal fee for Snow Leopard, rather than the typical $129.
Don't listen to anyone who says differently. It will be $129.
It'll be cheaper if bought via the Mac App Store, just like Aperture is cheaper than the off the shelf, boxed version when bought via the Mac App Store.
Don't listen to anyone who says differently. It will be $129.
It'll be cheaper if bought via the Mac App Store, just like Aperture is cheaper than the off the shelf, boxed version when bought via the Mac App Store.
whatever
Sep 6, 10:18 AM
May I be the first to say: Where's our desktop?
If you're referring to a Mac Pro, I know that mine shipped last night from CA and is currently in East Boston. Should be here this afternoon and then I can finally connect up my 30" ACD.
If you're referring to a Mac Pro, I know that mine shipped last night from CA and is currently in East Boston. Should be here this afternoon and then I can finally connect up my 30" ACD.
bushido
Apr 11, 10:53 AM
I know teachers who use pirated software. I mean that's just Unconscionable
lol a lecturer ik hands out his PS5 copy to his students
lol a lecturer ik hands out his PS5 copy to his students
surrealestate
Nov 14, 01:30 AM
Anyone complaining about Apple's app approval process has clearly not developed for other mobile devices for the US Carriers. Even with its faults, the App Store is a walk in the park compared to Sprint, AT&T, T-Mobile, or Verizon.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
ampd
Aug 3, 04:15 PM
When new products are released in a keynote like the one coming up, are they normally ready to ship?
britishempire
Aug 24, 08:14 PM
I think that the webapp is working now, as my previous SN didn't work but now it does
Still not happening for me, but your sucess gives me hope :)
Still not happening for me, but your sucess gives me hope :)
KnightWRX
Apr 12, 06:48 AM
You're criminals, and I can't _WAIT_ until it's easy for Adobe to track and fine you. People in the late 90s thought they could steal mp3s with impunity, then they started getting the fines from the RIAA. I can't WAIT. Jail time for some of you wankers, I'm sure.
Private organisations cannot fine people. The RIAA has levied no fines against individuals. There have been lawsuits and settlements, but not fines. Also, the RIAA cannot bring criminal copyright infringement charges, only civil ones. As such, you can't say "you're criminals". Criminal copyright infringement is not something that is brought against the casual software downloader, it is something that is charged against individuals that are into piracy for profit.
And it's not theft, it's copyright infringement. Theft deprives the true owner of his possession, copyright infringement doesn't.
At least if we're going to argue, let's argue using the proper terms.
Private organisations cannot fine people. The RIAA has levied no fines against individuals. There have been lawsuits and settlements, but not fines. Also, the RIAA cannot bring criminal copyright infringement charges, only civil ones. As such, you can't say "you're criminals". Criminal copyright infringement is not something that is brought against the casual software downloader, it is something that is charged against individuals that are into piracy for profit.
And it's not theft, it's copyright infringement. Theft deprives the true owner of his possession, copyright infringement doesn't.
At least if we're going to argue, let's argue using the proper terms.
tivoboy
Mar 25, 01:06 PM
My battery life issue was fixed by turning off the failed music social network PING in the restrictions settings. Once I did that, I get at least 48-72 hours standby if not more and hours of usage and the battery barely budges. It should be turned OFF by default, can anyone with 4.3.1 confirm that PING is in the OFF position at startup?
iScott428
Mar 29, 11:04 AM
So you are saying that the new iPhone will release without iOS 5?
Because its doubtful iOS 5 will be released with no dev preview prior to release.
No not at all, Apple will release their new iPhone with iOS 5 but they will call it a 4Gs. Again my opinion based on previous apple moves.
Because its doubtful iOS 5 will be released with no dev preview prior to release.
No not at all, Apple will release their new iPhone with iOS 5 but they will call it a 4Gs. Again my opinion based on previous apple moves.
Consultant
Nov 12, 10:08 PM
Let's see, before Apple, there was no useful mobile app market.
Now Apple sells more mobile apps than all the competitors such as Microsoft, Symbian, etc. combined.
Apple must be doing something right.
However, to expedite the process and provide more feedback, Apple probably needs hire more people / change the submission structure (no unlimited submission), probably both.
Keep in mind the whole Apple iTunes mobile app market is fairly new but growing very quickly. Thus that department seems to be facing a classic, but difficult business problem of managing exponential growth.
Now Apple sells more mobile apps than all the competitors such as Microsoft, Symbian, etc. combined.
Apple must be doing something right.
However, to expedite the process and provide more feedback, Apple probably needs hire more people / change the submission structure (no unlimited submission), probably both.
Keep in mind the whole Apple iTunes mobile app market is fairly new but growing very quickly. Thus that department seems to be facing a classic, but difficult business problem of managing exponential growth.
c-Row
Jul 23, 02:46 AM
[...]or if you can go to the newsagency, download Wired or The Times via BlueTooth with an automatic transaction approved with a thumbprint.
The thumbprint thing might turn some people off, but just downloading the latest issue of whatever magazine you want to your iPod at the newsagency... mmh! :)
The thumbprint thing might turn some people off, but just downloading the latest issue of whatever magazine you want to your iPod at the newsagency... mmh! :)
Jackie.Cane
Sep 13, 09:04 AM
I've been waiting for these! Can't wait to get one with the Nike + sports kit.:cool:
Eraserhead
Apr 26, 01:56 AM
Britain is very class based, and is probably racist too. Black people here are generally poor and don't do particularly well at school as well.